From a Victorian house to futuristic projects: 2018’s architecture in SL, part 2

For the second part of my retrospective of interesting buildings found in Second Life in 2018 (part 1 can be seen here), I will go from a Victorian house to some futuristic designs and include a couple skyboxes. As I underlined before, I don’t intend to write the ultimate article about the virtual architectural production […]

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In 2018, traditional European-inspired buildings and 20th-century-looking houses in SL

As 2018 ends and 2019 begins, it’s time for a retrospective of interesting buildings that I found in Second Life along the year. I don’t intend to cover all the buildings or all the tendencies and I most certainly don’t mean to think of this post as the ultimate article on the virtual architectural production […]

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Back to the happy 50s

The 1950s were years of prosperity, especially in the so-called developed countries. It was a decade of welfare, economic expansion (including the continuation of growth in Europe as a direct result of the Marshall Plan) and cultural reinvention, with the emergence of rock and roll, the consolidation of youth culture and the influences of those elements […]

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A colossal experience

Tall and imposing, the Colossus of Rhodes, in Ancient Greece, was short-lived: the statue stood at Rhodes’ harbor (or at a site nearby, depending on the sources that you consult) for 56 years. In Second Life, the Colossus of Rhodes‘ existence will be even shorter, at least as a building for the “Fashion For Life” […]

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When architecture beats gravity

“Architects spend an entire life with this unreasonable idea that you can fight against gravity.” Renzo Piano Back from my vacations, I recently had to build a new house for myself – my first mesh one – and started thinking of the ways architecture has been following in Second Life. Not that I’m a creative […]

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