Myra Wildmist started an interesting discussion on what virtual photography really is and if it is so different from, let’s say, real-world photography (since she refers at some point to Wikipedia, I’d notice that what she calls virtual photography is classified by the free online encyclopedia rather as in-game photography – but, yes, photography). The […]Read More Screenshot or photograph? Does how you label it really matter?
Yes, I’m late for inaugurating 2020 on this blog, but I’ll do it in style: let’s go for a new photo game round with no less than oyo and Melusina Parkin. To start with, I’d like to thank both – who are great artists, that I admire so much – for having accepted my invitation […]Read More The photo game 3: Melusina Parkin and oyo
In the beginning of October, I received a message from Mireille Jenvieve-Woodford, inviting me to take part in The Mad Masquerade, a series of activities at Ce Soir Arts, in Second Life, from this Saturday, October 20, to November 20, to celebrate “the spooky season”. I felt honored to be offered a chance to contribute […]Read More How a celebration of the spooky season became an opportunity to resist neofascism
I’ve been recently invited to contribute with some pictures to Mix Tape, an exhibition at LEA 11 that opens today, Sept. 30, in Second Life, with a party at 12 pm SLT featuring DJ Kaj Juutilainen. The somewhat chaotic installation built by Souix for LEA translates music into a visual representation that sends visitors into […]Read More Music made visual mobilizes even those who can’t hear it
It has been already said both about sex and love in Second Life: their manifestation is above all a narrative. Still, at least for sex in SL, pixel images seem to be fundamental for creating a mental imagery that supports and contributes to the process of raising sense from that narrative. Certainly, most people will […]Read More Pixel lust: the peculiar eroticism of Second Life
I’ve been conducting some experiments with photograph in Second Life involving both realism and the use of light, and I think I’ve arrived to some conclusions that I could share here. They have to do, on the one hand, with the preparations for the pictures in SL and, on the other hand, with post-production. As […]Read More Tips for adding realism and playing with light in SL photos
It’s time for the new round of The Photo Game exhibition in Second Life – and the artists commenting on each other’s pictures now are… Inara Pey and Proph! As planned, Boudicca Amat and I invited other SL photographers to continue with the exercise of writing some observations about someone else’s photos: how do those […]Read More New Photo Game round with Inara Pey and Proph
The Photo Game, a post on this blog in which Boudicca Amat and I commented on each other’s pictures, has become an exhibition in SL – with new images and a twist: now visitors can share their comments, too. The exhibition opens on Friday, Feb. 17, and runs for one month at the gallery located […]Read More The Photo Game turned into an exhibition in SL: how many words is an image worth?
Boudicca Amat is an amazing SL photographer, among other things, and I am glad that she kindly accepted my invitation to write a post in collaboration with me, aiming to discuss photography in Second Life. The idea came to my mind as I checked the comments, on Flickr, on a variety of photos taken by […]Read More The photo game: Boudicca and Ricco comment on each other’s pictures
I have recently realized that some people have been having difficulties to obtain the depth-of-field effect on their pics in Second Life. Although this blog doesn’t intend to cover technical aspects of SL, I resort to photos in order to show the sims that I visit, the buildings that I refer to, the avatars that […]Read More How to actually capture depth of field on your SL photos