From a Victorian house to futuristic projects: 2018’s architecture in SL, part 2

For the second part of my retrospective of interesting buildings found in Second Life in 2018 (part 1 can be seen here), I will go from a Victorian house to some futuristic designs and include a couple skyboxes. As I underlined before, I don’t intend to write the ultimate article about the virtual architectural production […]

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An ‘in silico’ experiment that faces the challenge of being viable

In silico is an expression that refers to computer-based simulations of biological processes, in contrast with processes in situ (in the places where they normally occur), in vivo (in live organisms) and in vitro (in closed and controlled laboratory environments, such as test tubes). In Second Life, it was the inspiration for the name one […]

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A biker in a post apocalyptic world

The motorcycle culture has penetrated the world of scientific fiction and has proved to fit very well in certain subgenres of it. Particularly, when I think of sci-fi and motorcycles, post apocalyptic and cyberpunk stories come to my mind – and I’m sure that other kinds of narratives under the sci-fi umbrella have incorporated bikers, […]

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When architecture beats gravity

“Architects spend an entire life with this unreasonable idea that you can fight against gravity.” Renzo Piano Back from my vacations, I recently had to build a new house for myself – my first mesh one – and started thinking of the ways architecture has been following in Second Life. Not that I’m a creative […]

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Visiting a post-industrial dystopia

“There was nothing left in them except sorrow for what they had done, and love of Big Brother. It was touching to see how they loved him. They begged to be shot quickly, so that they could die while their minds were still clean.” ORWELL, George. Nineteen Eighty-Four. Science Innovation Company, S.I.C., is a classic […]

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