One of the most interesting aspects of the Second Life birthday celebrations has been the community exhibitions, and checking the ones prepared for SL16B may become a fun time for visitors at the event. It’s particularly important, I’d say, because it reminds us of how the use of SL can be a creative one. After […]Read More There’s still time to check the exhibitions at SL16B (and enjoy some pictures)
The trailer-style living units in the Linden Home preview area at SL16B (running from June 20 until July 8) indicate that we may be on the verge of an important change in the way we conceive housing in Second Life. Of course, one cannot guarantee that the transformation will actually take place, and in any […]Read More New trailer homes at SL16B: a turning point in Second Life?
As this post appears on Second Sighting, the celebrations of Second Life’s 16th anniversary (ok, let’s call it birthday, since it’s known as SL16B, anyway) will be officially starting – yeah! From today, June 20, until July 8, the party in the SL16B sims will rock the grid in an event that’s already a milestone: […]Read More Linden Lab celebrates 16 years of its most successful product
On the 50th anniversary of the Stonewall Riots, the biggest LGBTQ+ pride celebration in Second Life, which is about to start, is announcing some important and exciting changes aimed at reinforcing the gay community bonds in SL. Second Pride will run from June 14th to June 23rd (and you can check their full schedule on […]Read More On the 50th celebration of the Stonewall Riots, Pride takes a major step forward in SL
When I made a list of six curious ways to die in Second Life, artist Eupalinos Ugajin suggested I could try an additional means of killing my avatar: by throwing the virtual me from a giant catapult in Avaloir, Eupalinos’s sim. So I did – and that was not the end of the road for […]Read More Eupalinos, architect of an eccentric world
As the most recent Linden Homes arrived on April 15 in Bellisseria, a continent created as a “bridge” between Sansara and Jeogeot, there was a rush for the brand new houseboats with their respective moorings. Soon, they became unavailable (though Linden Lab is promising new units of them sooner than later), and I read someone […]Read More The homes that nobody wants (and which are all taken)
Back in December and January, different blogs featured a futuristic, cyberpunk region in Second Life called 2019-XS. It was, some will have figured already, a tribute to Blade Runner, the movie by Ridley Scott which is set in a dystopian Los Angeles of… 2019. After a few posts on that great sim, though, the place […]Read More Celebrated cyberpunk city 2019-XS reborn as Drune
“Here, in Second Life, a vast virtual canvas where we create what cannot be, what could be, what was and what might be again, I step inside the imaginations of people I’ve never met and whom I may have never even spoken to, understanding something of their inner worlds nonetheless. I am welcome in, I […]Read More He stepped into other people’s imaginations and built his own powerful artwork
UPDATE on Jan 15th: Linden Lab announced that the problem has been solved, as Inara Pey mentioned in a comment below. In my journey through Second Life’s grid, I found last Friday, January 11th, a protest organized by Tinies at Governor Linden’s Mansion. They were demanding that Linden Lab fix a bug that has been […]Read More For hover height, Tinies gathered in a protest that was far from being tiny
For the second part of my retrospective of interesting buildings found in Second Life in 2018 (part 1 can be seen here), I will go from a Victorian house to some futuristic designs and include a couple skyboxes. As I underlined before, I don’t intend to write the ultimate article about the virtual architectural production […]Read More From a Victorian house to futuristic projects: 2018’s architecture in SL, part 2
As 2018 ends and 2019 begins, it’s time for a retrospective of interesting buildings that I found in Second Life along the year. I don’t intend to cover all the buildings or all the tendencies and I most certainly don’t mean to think of this post as the ultimate article on the virtual architectural production […]Read More In 2018, traditional European-inspired buildings and 20th-century-looking houses in SL
In the beginning of October, I received a message from Mireille Jenvieve-Woodford, inviting me to take part in The Mad Masquerade, a series of activities at Ce Soir Arts, in Second Life, from this Saturday, October 20, to November 20, to celebrate “the spooky season”. I felt honored to be offered a chance to contribute […]Read More How a celebration of the spooky season became an opportunity to resist neofascism
I’ve been recently invited to contribute with some pictures to Mix Tape, an exhibition at LEA 11 that opens today, Sept. 30, in Second Life, with a party at 12 pm SLT featuring DJ Kaj Juutilainen. The somewhat chaotic installation built by Souix for LEA translates music into a visual representation that sends visitors into […]Read More Music made visual mobilizes even those who can’t hear it
Aloha Beach is not just a sim for surfing – it’s an interestingly decorated sim for surfing and having some fun. The atmosphere is a lazy, relaxed one, as a surfing beach should be, but one can see that details in the region’s landscape are carefully thought of, which turns the place into a very […]Read More Aloha! Time to go surfing, dude
It has been already said both about sex and love in Second Life: their manifestation is above all a narrative. Still, at least for sex in SL, pixel images seem to be fundamental for creating a mental imagery that supports and contributes to the process of raising sense from that narrative. Certainly, most people will […]Read More Pixel lust: the peculiar eroticism of Second Life
Second Life is arriving to an impressive milestone in this fast-changing world: on June 23, it will be 15 years since it was officially released by Linden Lab. The world – and the tech environment, as well as the internet cartography – has changed significantly since then, but, with a series of transformations, the platform […]Read More SL celebrates: 15 years and counting
Death in Second Life is a particular experience: in many cases, it may result in great fun. One of the great advantages of SL for that matter is that avatars can always be brought back to life. In my early days in the virtual world, I used to enjoy jumping from the sky and seeing […]Read More 6 curious ways to die in Second Life
The market for shapes in Second Life has gone crazy (or maybe it has always been crazy and I hadn’t noticed): prices vary from around L$ 100 up to L$ 1,500 – and I’m not counting either freebies and dollarbies or some that may cost even more than L$ 1,500, but seem to be exceptions […]Read More Why are some prices so high in the SL shape market?
I’ve been conducting some experiments with photograph in Second Life involving both realism and the use of light, and I think I’ve arrived to some conclusions that I could share here. They have to do, on the one hand, with the preparations for the pictures in SL and, on the other hand, with post-production. As […]Read More Tips for adding realism and playing with light in SL photos
When I first joined Second Life, more than a decade ago, there was a lot of talk about experimenting with architecture in the world created by Linden Lab. Back then, builders used to carry out their projects by using the old system of prims available in world – and it was more or less expected […]Read More Will we ever be modern (or contemporary) again?