Skyscrapers: a sim made larger by a scaling magic

Scaling down skyscrapers in order to build a big project

Do tiny skyscrapers make sense? Well, that’s exactly what artist Gem Preiz has built in Second Life: small massive buildings which are not scale models, even if they are just virtual. Those wonders, forming a somewhat futuristic cityscape, can be seen in his installation Skyscrapers, which invites us to think of scales in the virtual…

Ricco observes Log 1 house’s façade

Linden Homes have become more spacious

I guess by now most of my readers, if not all, have already checked the new Linden Homes available to premium members and exhibited since February 28 at a special region adjacent to the main American Cancer Society island in Second Life. Still, here’s my two cents about them. The Log Homes, which constitute the…

Water Garden skybox: wooden windows and concrete

Will we ever be modern (or contemporary) again?

When I first joined Second Life, more than a decade ago, there was a lot of talk about experimenting with architecture in the world created by Linden Lab. Back then, builders used to carry out their projects by using the old system of prims available in world – and it was more or less expected…

Loz's building: the tessellated roof allows one to see the sky through it

Old and new: a building that simulates time passing

In what we are used to calling real life, the choice between conservation of past-time architecture and the replacement of old buildings by new structures often represents a dilemma in an ever-changing world where new necessities recurrently clash with tradition. One of the responses to such a challenge is the intervention on historic buildings in…

The Colossus of Rhodes' hand in SL

A colossal experience

Tall and imposing, the Colossus of Rhodes, in Ancient Greece, was short-lived: the statue stood at Rhodes’ harbor (or at a site nearby, depending on the sources that you consult) for 56 years. In Second Life, the Colossus of Rhodes‘ existence will be even shorter, at least as a building for the “Fashion For Life”…

With his Installation 1, Sergio Botha blurs the difference between sculpture and architecture

When architecture beats gravity

“Architects spend an entire life with this unreasonable idea that you can fight against gravity.” (Renzo Piano) Back from my vacations, I recently had to build a new house for myself – my first mesh one – and started thinking of the ways architecture has been following in Second Life. Not that I’m a creative…

The amazing Crooked House in SL

A 4D experience: The Crooked House

The Crooked House is another classic in Second Life. I will summarize its story here, but my point is to look further into the ways and means of a 4D simulation in a virtual (3D) world. If you want to read further on the house itself, you can check the excellent description of it and…